Monday, January 3, 2011

The Rise And Fall Of Pinball

By Ross Everett


Having survived a couple of World Wars, countless recessions, the indignation of lifestyle police, and most recently the video game phenomenon it appeared that pinball was just too tough to kill. That's why it was a surprise when WMS Industries, the dominant player in the industry for the past decade and the maker of Williams and Bally machines, announced that it was getting out of the business several years ago. WMS wasn't in any sort of financial peril, but rather they wanted to focus on their more lucrative slot machine and video poker business.

At one point, pinball dominated the arcade. During the mid to late 1970s and on the heels of the movie version of the Who pinball themed rock opera Tommy arcades nationwide featured row upon row of gleaming new machines from one of over a half dozen US manufacturers (with many others made worldwide). The first salvo of the video game industry was fairly innocuous"Pong didnt do much to dent pinballs popularity since it didnt exactly offer the same immersive challenge. Besides, it took two to tango when it came to Pong, so that game and its progeny had more of an impact at the home level (and paved the way for what would become a huge industry). The first challenge to the popularity of the pinball machine in the arcade began with Midways Space Invaders and Ataris Asteroids. These games could be played alone, and offered the same sort of escapism that pinball provided. For the arcade owner, these games took up less space, required less maintenance, and offered a higher customer turnover.

Pinball hung in there, however, and through the early eighties continued to make some solid games. The ones that come immediately to mind are games like Firepower (which helped launched the now ubiquitous multi-ball feature), Black Knight (offering an early version of the looping ramps found on many modern machines) and a couple of fun machines from Bally Paragon and Flash Gordon. For awhile, the choice between pinball and video games was similar to the choice between Pepsi and Coke: both were equally pervasive and it was simply a matter of personal preference.

In the late 1980's, however, pinball began to lose its way. Gottlieb and others made simple, traditional games that just couldnt compete with their video counterparts. Bally and other manufacturers went the opposite route"by cramming so much onto a playfield that the game hardly resembled traditional pinball. Some of Ballys late 1980s games"with so much playfield gimmickry going on"were nearly unplayable. By this point video games had taken over the arcade. Some larger arcades continued to offer a few pinball machines to placate hardcores, while some eliminated pinball altogether.

In the 1990's, pinball began to experience a bit of a comeback driven by well designed, enjoyable games that finally got the balance between traditional gameplay and modern technology right. Williams was at the forefront of the return to excellent design and gameplay, and its hard to think of a Williams game from this period that wasnt a fun game to play, if not a borderline classic. The mainstream media began to notice the renaissance, and noted that the average pinball machine received much more repeat business than the average video game and about the devotion of the pinball player.

The final nail in the coffin, however, were a number of societal changes beyond the pinball manufacturers' control. For one, video games and video arcades became less profitable as companies like Sony and Nintendo were able to transform a lot of the high end gameplay to the home platform. Fewer people were going to malls, and they werent staying as long when they did. Mega-malls like the Mall of America and the Forum Shops at Caesar's were the exception to this, but there just werent enough to these to sustain demand.

So what now? Stern Pinball"recently spun off by Sega"is still committed to building new games, but their track record is spotty and certainly not in the league with Williams/Bally. Theyll have a harder time marketing the games, and as a result theyre not a company that will be able to bring the industry roaring back. At this point, it appears that the only hope for pinball players is that some effort will be made to preserve the machines that already exist. With the capital investment required for a new company to get into the business, its hard to envision any new manufacturers popping up.




About the Author:



No comments:

Post a Comment